Every weapon class in WolfTeam Legacy has its own rhythm, but few change a match the way a sniper rifle does. One patient shot from a window can stall a push on Arrival, freeze a long lane on Wolfory Foundry, or force a whole team to reroute on Two Temple. This guide walks the entire sniper tab of the shop: every rifle you can buy right now, what the game's own weapon cards tell you about each one, exactly what they cost, and how to practice with them before you spend a single coin of your earned Gold.

Where snipers sit in the armory

The shop sorts weapons into class tabs, and snipers live behind the tab the client labels "Sniper Rifle" ("Keskin Nişancı Tüfeği" on the Turkish client). It is one of the seven weapon classes, sitting alongside pistols, assault rifles, submachine guns, shotguns, machine guns and launchers. Our weapon classes guide explains how class tabs and loadout presets work together, so this page stays focused on the sniper tab itself.

As this guide was written, the shop lists 37 sniper rifles: 36 priced in Gold and one in Wolf Coin. All of them are direct shop offers — you can inspect and buy each one with currency you earned in matches. A few snipers also appear among the possible drops of the Weapon Jackpot Box, but nothing on this list is box-exclusive: the shop itself sells every entry.

The sniper families on the shelf

Reading down the tab you meet nine name groups. Their names stay the same on both language clients, and the counts below are straight from the shop catalog:

STOUT — STOUT T, STOUT PT and STOUT ST. Three entries sharing the same compact bolt-action design.

I-115 — the widest group with ten entries: I-115 GL, I-115 T and I-115 WT, the heavy I-115A1 AW, and six I-115 T finish variants (MC, Gold, PX, SL, AT and Flame).

EM-40 — two entries, EM-40 PT and EM-40 T.

SVDR — four entries: SVDR CLASSIC, SVDR GL, the Wolf Coin priced SVDR MODERN, and a separate catalog entry spelled SVDR-CLASSIC with a dash.

Kar 98K — a single entry, the lightest rifle on the list.

Zaitsev — two entries named Zaitsev CF, one of them listed as Zaitsev CF (PM).

MSD-90 — four entries: MSD-90 plus GL, PX and Flame variants.

ETSR-1 — five entries: ETSR-1 plus MC, GL, PX and Flame variants.

ESL-8 — six entries: ESL-8 plus MC, GL, PX, SL and AT variants.

The weapon card text does not exist for every entry, but 23 of the rifles carry full client cards, and those cards are where the real differences show.

What the weapon cards actually say

Every card lists an action type, an ammo figure and a weight. The ammo figure reads as "rounds × magazines", so STOUT T's card saying "8 rounds x 3" describes an 8-round magazine with three magazine sets carried.

Bolt action dominates the tab. The SVDR trio (CLASSIC, GL and MODERN) is the only group whose cards say Semi Auto — everything else, from the STOUT trio to the 30-round ETSR-1 GL, cycles with a bolt between shots.

Magazine depth varies wildly. The I-115 family feeds from 5-round magazines, the EM-40 pair from 6 rounds, the STOUT trio from 8, the Kar 98K and SVDR rifles from 10, the Zaitsev CF pair from 15, the MSD-90 family from 20, and the ETSR-1 rifles from 20 with the ETSR-1 GL stretching to a 30-round magazine in three sets — the deepest ammo load on the tab.

Weights run from the Kar 98K's 3.10 kg up to the I-115 family's 6.8 kg, with the ETSR-1 rifles at 5.9 kg and the EM-40 pair close behind at 6.57 kg. The client's flavor text adds personality: the STOUT T card describes a scout-sniper design and admits, in the game's own words, that a bolt-action like it may be "a bit scant of power to kill ... a Wolf for one ammo" — the designers expect you to follow up, not rely on one-shotting wolves. The ETSR-1 card calls it a bullpup bolt-action descended from the SR-100 built for counter-terrorism work, and the SVDR CLASSIC card introduces it as a Russian semi-automatic support rifle.

Prices: one ladder for every Gold sniper

Here is the part that surprises players coming from other shooters: all 36 Gold snipers share exactly the same price ladder. Whichever rifle you pick from the Gold side of the tab, the offers read:

1 day — 1,200 Gold. 7 days — 7,200 Gold. 30 days — 24,000 Gold. 90 days — 60,000 Gold. 180 days — 108,000 Gold. Permanent — 216,000 Gold.

No sniper carries a premium for being "the good one". The finish variants (MC, Gold, PX, SL, AT, Flame) sit on the same ladder as their plain siblings. If you want a longer commitment, renewals stack on top of your remaining days, as our item duration guide explains — extending a 7-day rental does not throw those days away.

The one Wolf Coin sniper, SVDR MODERN, rents for 10 WC for 1 day, 60 WC for 7 days or 200 WC for 30 days, and its ladder stops there — like every Wolf Coin weapon, it has no permanent option. If you want a sniper forever, that purchase runs through Gold.

Does a pricier sniper hit harder?

No — and WolfTeam Legacy says so openly. The development journal for the earned-economy update states that the damage difference between price tiers of the same weapon family is limited to about one percent. Paying 216,000 Gold instead of renting for 1,200 does not buy you a harder-hitting rifle; it buys you the same rifle permanently.

What genuinely differs between snipers is what the cards show: magazine depth, action type and weight. A 5-round I-115 punishes missed shots differently than a 30-round ETSR-1 GL, and the semi-automatic SVDR rifles let you place a second shot faster than a bolt-action can cycle. Choose by feel and by how you play, not by price — the ladder removes price from the decision entirely.

Rooms built around snipers

The client's room rule labels include "Snipe Mode" ("Sadece K. Nişancı" on the Turkish client) alongside knife-only and pistol-only rules. In practice that means you will meet rooms dedicated to sniper play, the same way rooms restrict heavy weapons. Read a room's name and rule labels before joining, and if you host, a sniper-restricted room is a classic way to run practice duels with friends — see our room settings guide for what each host control does.

How to practice before you spend

The game trains you for free. AI Deathmatch rooms cost nothing to play and pay no Gold, GP or Wolf Coin — which is exactly what makes them a free shooting range. The bot training missions drill sniper work directly: one mission asks you to kill bots with a sniper rifle, with separate headshot-only and body-shot goals counted for you, and the Turkish mission text pins the zoom control to the right mouse button ("yakınlaştırma ile öldür (Sağ tık)"). Our bot map guide covers where the training bots roam, and the controls guide explains the sensitivity keys so your flicks stay consistent.

A sensible routine looks like this: rent any Gold sniper for one day at 1,200 Gold — your welcome Gold covers several of those rentals — warm up in AI Deathmatch until your zoom shots land where you look, then take the rifle into normal matches. Once you know you enjoy the playstyle, decide between the 7-day rental and the 216,000 Gold permanent purchase. Headshots you land along the way are tracked in the headshot counters on your player profile, so you can watch the number climb as your aim sharpens.

Buying checklist

Check the rank and license gate first. The purchase prompt itself tells you the rules: a minimum rank is required, and some weapons additionally ask you to purchase a license before you can buy them. Then pick your commitment — one day to test, seven days to settle in, permanent when the rifle has earned it — and remember that the WC route only exists for SVDR MODERN. Whatever you choose, the shop's flat ladder guarantees one thing: you are paying for time with the rifle, never for extra power.

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