If one weapon class decides most matches in WolfTeam Legacy on Wolfory, it is the assault rifle. It is also the biggest shelf in the entire shop: the Assault Rifle tab lists 156 purchasable entries, more than four times the next largest weapon class (sniper rifles, 37 entries). Whether you are still spending your welcome Gold or saving for a permanent rifle, this guide walks the whole shelf: the price ladders, the biggest families, what the weapon cards actually say, and how to practice before you pay.
Where the rifles live in the shop
The shop sorts weapons into class tabs, and this one is labeled "Assault Rifle" in English and "Saldırı Tüfeği" in Turkish. Like every class, it follows the game's long-standing item numbering: assault rifles occupy the 3000 ID band, the same taxonomy our weapon classes guide explains (pistols in the 1000s, sniper rifles in the 6000s). Browsing the tab means browsing that whole band, and today it holds 156 listed offers: 131 bought with Gold and 25 bought with Wolf Coin.
One price ladder for every Gold rifle
All 131 Gold assault rifles sit on exactly the same ladder, with no exceptions: 1,200 Gold for 1 day, 7,200 for 7 days, 24,000 for 30 days, 60,000 for 90 days, 108,000 for 180 days, and 216,000 Gold for the permanent version. Our best-weapon guide explains why that flat ladder matters - family members differ by roughly one percent in damage, so you are mostly paying for comfort, handling and looks, not raw power.
The 25 Wolf Coin rifles behave differently: they sell for 10, 60 and 200 Wolf Coin for 1, 7 and 30 days, and there is no permanent WC option. If a rifle you love only exists on the WC side, permanent ownership is a Gold purchase elsewhere in the same family - most families have both Gold and WC variants.
The families you will actually meet
With 156 entries comes a long list of names, but a dozen families cover most of the shelf. The most crowded are XEM-8 with 15 variants, EM-4 with 14, EF-2000 with 10, then FANAS, AKEIS-74U and KEI-2 with eight each, C-95 with seven, and AKEI-47, Z-36 and ELWRCi M6A2 with six each. Variant suffixes repeat across families: PT and WT editions, MC, PX, SL, AT and GL specials. Learning one family teaches you the whole shelf, because variant names, not base models, are what change between shop rows.
What the weapon cards tell you
The client ships 131 weapon cards for this class, and they carry real, readable facts. Weight runs from 1.12 kg on the lightest EM-4C up to 5.1 kg for the EM-14 pair. Magazine depth starts at 20 rounds and tops out at 50 - the HKEI-MP7A1 family carries the deepest magazines in the class, and the ELWRCi M6A2 family holds 40-round drums times four reserves. Fire modes are dominated by full auto (124 cards), but five cards list a second burst setting shown as "Auto/3 Bust" - the FANAS FFW and PT and the XEM-8 WT, PT and C - and two EM-14 cards toggle between auto and semi.
That burst setting is not just flavor: the tutorial's rifle block explicitly asks you to kill bots "as changing the weapon mode" and points at the right mouse button for the switch. If you buy one of the five burst-capable rifles, that second fire mode is already on your mouse.
Twenty-six Gold entries appear in the shop by name only, without a card of their own - mostly MC, PX and CS variants. They are purchased and equipped like any other rifle; the card simply was not written for them.
The rank and license gate
One card says it outright: the C-95 notes that purchasing opens at Major rank, and players below Major need to buy a special license first. The purchase dialog generalizes the rule - it names the required rank, states that a license is needed, and asks whether you want to buy one. A separate message confirms licenses are bought with Gold. The client never shows a fixed license price, so we will not invent one; treat the gate as "reach the rank, or pay a one-time Gold fee".
Your welcome rifle is an assault rifle
The welcome pack that every new account claims includes the C-95 SL for seven days plus 10,000 Gold. That rifle belongs to this class, and its card explains why it was chosen: the SL is a silver edition built for fighting wolves, with stronger stagger against them in its description. When the gift week ends, the same rifle sits on the normal Gold ladder - 1,200 Gold buys your next seven days, 216,000 makes it permanent. Our welcome gift guide covers the claiming window and the account rules.
Practice before you spend
The tutorial's first weapon block is a rifle block. It asks for kills by headshot, kills by body shot, kills from a sitting posture, and the fire-mode switch kill we mentioned. The Turkish text also slips in a handy control note: the B key switches weapons. None of this pays Gold, GP or Wolf Coin - bot and tutorial matches never do, as our bot training guide explains - but it is the cheapest way to feel a rifle's recoil before renting it. The standard routine from our price guide still wins: rent the 1-day version for 1,200 Gold, take it into a real match, and only then decide on the permanent purchase.
Room rules and rifles
Unlike knives, pistols and sniper rifles, assault rifles have no dedicated "rifle only" room mode - the room rule list covers Knife, Pistol and Snipe modes, plus heavy weapon limits, none of which restrict the class. Whatever room you join, your rifle comes with you.
Reading the shelf honestly
Two honesty notes. First, per-shot damage numbers stay unpublished on Wolfory; the shop's own public rule is the roughly one percent spread between price tiers, and we hold every rifle to that promise rather than quoting damage tables. Second, the weapon cards are legacy flavor text - when a card claims a percentage boost for a special edition, we report it as card text, not as a measured stat. Buy rifles for handling and comfort, verify them in a rented match, and let the ladder do the pricing.
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