Every WolfTeam Legacy match now leaves a mark you can actually open. A website update released on 26 October 2026 switched on persistent player statistics: recorded kills, deaths, K/D, wins, losses, draws and play time are stored for the website straight from completed matches. The numbers live in three places — the /rankings leaderboard, public player profiles and your own account hub after sign-in.

This guide walks through what exactly is counted, where each number appears and the fair-play rules that keep the boards honest. It complements our rank and GP progression guide: that one explains how you climb, this one explains how your combat record is kept.

What the record counts

The competitive book is the player-versus-player record. For eligible completed PvP matches the site stores:

- Kills and deaths, the base of every other combat number. - Wins, losses and draws, recorded individually per player, not just per room. - PvP K/D, your kills divided by deaths, computed on the website. - Recorded play time, accumulated while you actually play.

Two detail slots exist for headshot kills and wolf kills. They are displayed only when the underlying detail is recorded; when a source cannot provide the detail, the field shows "Not recorded" instead of a guessed number. You will never see invented precision in your dossier.

Where to see the numbers

The /rankings page is the public leaderboard. It loads live persisted statistics, and staff accounts, players still choosing a callsign and currently banned accounts are excluded from it. Above the table you get five ways to rank the community:

- Level & GP, the experience standings: sorted by level first, then by current-rank GP. - Wins, Kills and K/D ratio, three competitive cuts of the same PvP record. - Ladder points, its own score column.

"Find a player" searches the board directly. Every row already shows PvP kills, PvP K/D, PvP wins, ladder points, training kills and training K/D, 25 players per page, so you can scan the whole field without opening a single profile.

Clicking a callsign opens the player dossier: a public profile with the progression rank on top, the battle record with its win rate, the training record, and the player's Pride — or "Independent player" for wolves flying without a clan. Your own numbers also appear in your account hub when you are signed in, and returning to the website refreshes your profile and ranking data, so the page you reopen is the page the server last recorded.

How K/D is calculated

K/D means kills divided by deaths, with a minimum denominator of 1. Twelve kills and four deaths is a 3.00 K/D. Twelve kills and zero deaths is a 12.00 — the floor on deaths prevents division by zero without pretending you died. Because PvP standings use player-versus-player counters only, your K/D is never inflated by bot farming; the practice range lives somewhere else.

Bot and training stats have their own book

Bot, solo and tutorial activity is recorded separately as the training record: training kills, training K/D and its own play time. The split is deliberate and works in both directions. Training does not increase competitive standings — bot rooms never feed the PvP boards — and it does not increase progression rewards either, exactly as our bot training guide described. What it does do is preserve your practice history: your AI Deathmatch drills in Arrival, Foundry and Mansion now leave a visible record without touching your competitive one.

Guardrails that keep the boards honest

The statistics system runs on the same fair-play rules the rest of WolfTeam Legacy is built on:

- New statistics are not recorded while administrator advantages are active on an account. - PvP outcomes require an eligible completed match and at least 60 seconds of participation by an initial player. Joining at the last second and leaving neither harvests a win nor escapes a loss. - Rankings exclude staff, pending callsigns and currently banned accounts. - A zero on any profile means no recorded activity in that category — nothing is hidden and nothing is padded.

These are the same principles as our fair-play guide: earned numbers, visible rules, no shortcuts.

Everyone starts from zero

Recording began with the 26 October 2026 update. Matches played before that date were never saved, and unsaved activity cannot be reconstructed — the site states this plainly instead of inventing historical stats. As this article is written the boards are only hours old: whoever completes the first eligible PvP matches will define the first era of the leaderboard, and there is no veteran head start to overcome.

Make the record work for you

- Finish what you join. Partial participation earns no outcome, and very short appearances are filtered out of PvP results. - Treat PvP as the record that counts and AI Deathmatch as the gym — warm up there, then take the loadout into live rooms. - Open a rival's dossier before accepting a Pride battle invitation; kills, K/D and wins are public by design. - Do not chase the grey fields: headshot and wolf details appear when they are recorded, not before.

Your record is earned the same way your Gold is: by playing. The boards are public, the rules are printed next to them, and the first names on them are still being written.

More from the field journal

← Explore the journal