A squad you can trust turns a good shooter into a great one. WolfTeam Legacy on Wolfory ships a full social layer inside the game client: the WOLF Messenger. It holds your friend list, shows you who is online, carries private messages, and lets you pull teammates straight into your room. This guide walks through every piece of it, from the first friend request to offline delivery.
Open the WOLF Messenger
The WOLF Messenger lives inside the game client, next to the lobby. It is not a separate program and it needs no second login: it uses the same WolfTeam Legacy account you already use on the launcher, the website and the game. Your friend list is stored on the game servers, not on your PC, so it is waiting for you no matter which computer you log in from.
Add a friend by their callsign
Adding someone takes one name: their callsign, the public name shown for their character. Open the add-friend dialog in the messenger, type the callsign, and send the request. The input accepts names between 4 and 16 characters.
The request flow is polite on both sides. Your friend sees a popup saying you asked to be added, with accept and cancel buttons; pressing cancel rejects the request. The game confirms your own request was sent and asks you to wait. If your friend accepts, both lists update and a confirmation names your new friend. If they cancel, you receive a short rejection notice instead.
A few guards keep the list clean. You cannot add yourself. You cannot add a player from the server list screen; do it from the messenger. If the person is already on your list, the game tells you instead of creating a duplicate. And if a request to that player is already waiting, the game reminds you rather than sending a second one.
Three ready-made groups
Every friend sits in a group. The messenger starts you with three: Default for everyday friends, Clan for the members of your Pride, and Rival for the classic rival slot. A friend's Pride name travels with their entry in your list, and clan-mates get their own login and logout lines in your notifications.
Grouping is personal. Moving a friend into your Clan group changes only how your list looks; the same person may keep you in their Default group. File people however makes sense to you.
Know who is online
The messenger watches logins for you. When a friend enters the game you see a line saying they accessed the game server, and when they leave you see that too. Clan members and rivals have their own notification lines, so a lobby full of Pride-mates is easy to spot.
Presence stays between players who are on each other's lists. The server relays the online and offline notices itself; the game does not publish your connection details to other players.
Talk, whisper, block, unblock
The client's command help lists four social commands alongside the room commands. Use /w with a callsign to open a private chat with that player. Use /s to look a player up; the client reports when the name you searched is offline right now.
Two more commands protect your quiet. /m with a callsign blocks that player's messages, and the game confirms the block to you. /l removes the block again. A few impossible cases get clear messages: you cannot block yourself, and you cannot block someone from the server list screen. Blocking is one-way and it is your choice alone.
Removing a friend works both ways
Cleaning up your list is one click. The game warns you first: deleting someone removes you from their list at the same time. That is the whole friendship, closed cleanly on both sides.
The update also reaches friends who are offline. If you remove someone who is not logged in, the removal notice is queued on the server and delivered the next time they sign in, so their messenger does not keep showing a friendship that no longer exists.
Messages that wait for offline friends
Nobody is online all the time. When you write to a friend who is offline, the messenger does not drop the line: the server stores the message and hands it over as soon as your friend logs back in. Queued messages stay bound to the recipient they were written for, and friend notifications stay with the intended account even when accounts change quickly; the 2026-10-25 update tightened exactly these paths.
Pull friends into your room
A full room of friends beats waiting in the lobby. From the messenger you can send an invite to the game: your friend receives an invite message carrying the room number, the mode and the map, and joining takes one confirmation. We walked through that invite window in the navigation guide; the short version is that inviting beats typing room numbers into chat.
Friends and account safety
Social does not mean sharing credentials. Nobody needs your password to add you, to invite you or to whisper you; anyone asking for it is not your friend. Our account security guide covers the full checklist, from sessions to the power-is-earned-never-sold rule.
Build the list, group it your way, and log in together. The bomb rounds and wolf transformations of Wolfory are simply better with a squad that arrived as friends.
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