A new battleground just joined WolfTeam Legacy. WOLFORY ASSAULT went live today as the newest arena in the Wolfory family, and it is selectable right now whenever you create a Deathmatch or an AI-Deathmatch room. The map ships with its own selection image, loading artwork and name display in both English and Turkish. This guide walks the battlefield, explains how the training bots behave on it, and collects the route habits that pay off in your first matches.

Everything below describes the map as it shipped today. If a future update changes routes, spawns or bot behavior, newer official notes become the source of truth.

The battleground: warehouse, courtyard and rooftops

WOLFORY ASSAULT is a classic warehouse battleground. The heart of the map is the warehouse itself: interior lanes run between corrugated metal walls under ceiling light panels, and shipping containers double as cover inside the halls, so indoor fights stay short, angled and frequent.

Step outside and the arena opens into a courtyard and connecting alleys. Brick facades rise above stacks of red containers, sightlines break every few steps, and crossing the open ground becomes a series of short sprints between cover instead of one long exposed run.

Rooftop routes complete the picture. Ladders with railings connect the ground to elevated walkways along the building lines, and the height lets you cover lanes that are invisible from street level. Everything plays out under a dusk city sky, and the minimap carries the WOLFORY ASSAULT heading so you always know which arena you are learning. The map offers twenty spawn points, ten for each team, so both sides reach the central fight with comparable travel time.

Opening a room on the new map

Two room types list the map today: standard Deathmatch for player fights and AI-Deathmatch for bot practice. Create a room as usual, pick the mode, then choose WOLFORY ASSAULT from the map list, where the arena shows its own preview image. If you are new to the room tools, the room settings and rules guide explains titles, passwords, rank limits and the three match limits in detail.

For a bot session, the routine from the bot training guide works unchanged: open an AI-Deathmatch room on the new map, add bots, keep the difficulty at EASY while you learn the layout, and start. Bot rooms are free practice: they pay no Gold, Wolf Coin or GP, they never touch your competitive records, and they keep a separate training record on your account.

How the bots play Assault

The official release note draws one clear line: bots use the warehouse and courtyard ground routes. They do not climb roof ladders and they do not use ventilation passages. In practice, ground level is shared space where bots will find you, while the rooftop routes stay quiet unless a human opponent decides to climb.

Use that split to structure your practice. Run the ground lanes first and learn where bots appear and which container lines they favor. Then take a ladder up and walk the rooftop paths: check which angles they open over the courtyard and where railings stop a careless step. When you can name every ladder from memory, you are ready to claim the high ground on purpose in human matches.

Keep the standard fair-play habits while you practice: accept fair starting teams, stay until the match ends, and remember the short protection window after respawning. The match status command tells you the room state at any time.

Where Assault fits in the roster

WOLFORY ASSAULT joins Wolfory Foundry and Wolfory Mansion as original arenas with bot support, and the map roster guide lists the rest of the playable arenas by mode. Nothing was replaced: this arrival extends the Deathmatch and AI-Deathmatch lists.

If you are arriving new, the fastest path is unchanged: create a free account, download the launcher, claim the welcome gift box, and warm up in a bot room. WOLFORY ASSAULT simply gives that warm-up a new set of walls.

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