Creating your WolfTeam Legacy account on Wolfory gives you more than the welcome gift box. Beyond the C-95 SL rental and the Gold bonus waiting in your gift box, the game plants a complete starter inventory into your account the moment you register: seventeen permanent items, from four combat weapons and two characters to wolf power items, tattoos, a backpack and a jackpot box. This guide walks through every one of them, what the item cards promise, and how the wolf side of the shop works today.

The starter inventory, item by item

Every new account starts with four permanent weapons: the EM-92 FS pistol, the Default Knife, the EM-16A2 assault rifle and the MK-5 G grenade. On top of those come the two basic characters, one for each team, so you can play Red and Blue from your very first lobby. These seven grants were covered by earlier guides; what is new here is the rest of the package.

The remaining eleven items are all permanent too: three Dragon tattoos and a Phoenix GL tattoo set, an Original Scratch, the Pro Pack 20C backpack, four wolf power items (Wolf View x2.0, a Medical Kit, a Steam Pack and the Wolf Special Ability) and one EX-Item Jackpot Box. Every new account receives the same list, and none of these items carry an expiry date.

The wolf power items in your inventory

Four of your starter items belong to the game's classic wolf equipment family. Their cards are part of the original client text, so they read like the old game because they are the old game's cards.

Wolf View x2.0 says: "When you equip this item, You'll have 2.0 times wider view when you transform into wolf form. Activated on wolf transformation only." Wider vision while running as a wolf is exactly what this item has always been about.

The Medical Kit is wolf-only healing on a timer. Its card: it "helps recover HP and only for wolf", it must be equipped in a power slot, it "can not be used when HP is 100%", and its numbers are an immediate +50 HP, +2 HP per minute, a maximum of one use, a 15 second duration and no reuse wait. The Steam Pack is the aggressive sibling: temporarily "a high ability better than the current", with wolf AP bonuses of +2% per body part, a Speed Up of +50, stronger basic (+10%) and strong (+25%) power, reduced rigidity, and one real cost: you immediately lose 50% of your current HP. The card recommends using it together with the Medical Kit.

The loudest card belongs to the Wolf Special Ability: while it is equipped, "Wolf can run with 4 legs, and can use Stun attack and special strong attack when dashing. And also can hang on the wall." The card even teaches the controls: dash by pressing W twice in a row, stun by bumping into enemies while dashing, and hold the attack key while wall-running to hang on the wall.

How equipping works, and what is not for sale

Power items ride in the item row of your first equipment preset, next to the four weapon presets every loadout guide describes. The server stores your equipped power items per account and reports the active ones to each match you join, and this is not theory: the live equipment tables already show accounts running the Dragon tattoos, Wolf View, the Medical Kit and the Wolf Special Ability side by side.

One honest note about the classic shop around these items. The original game sold numbered Power Slot products (Power Slot 1 through 10) that gated how many of these items you could equip, and the old client still carries the message "You should buy Power Slot %d first." In WolfTeam Legacy's shop those Power Slot products are not on sale at all, and neither are the extra weapon-slot extensions. There is nothing to buy and no gate to pay: your first power slot is simply there, and your starter wolf items are ready to equip from day one.

Strengthening items on the shop shelf

If you want to go beyond the starter kit, the shop's wolf shelf sells six Wolf Strengthening items, one for each mutation family: Power, Guardian, Berserker, Ice, Psycho and Smart. Every card promises the same core: "Possible to transform X Wolf instead of Basic Wolf. Wolf damage and Wolf Attack Range is changed to X Wolf." In other words, these items change your plain basic wolf, the form you have before any round-start mutation pick. Power, Guardian and Psycho sit on the standard Gold price ladder; Berserker, Ice and Smart are on the +15% ladder. There is also a second, separately listed Power item whose card adds that your HP stays at the Basic Wolf's 200 and that the item can be used in Conquest, Deathmatch, Destruction and Ice hold modes.

The Wolf Jackpot Box (Silver), sold for Gold at 3,600 for one, 14,400 for five or 28,800 for ten, is the rental shortcut into this family: its results table is dominated by one-day Wolf Strengthening items (a one-day Power alone is a 50% result) mixed with Dragon-family tattoos, with small seven-day chances.

Tattoos, set bonuses and the Scratch system

The three Dragon tattoos in your starter inventory and the Phoenix GL set are not purely cosmetic. Their cards belong to the game's bilingual balanced progression system (LEGACY BALANCED PROGRESSION in English, DENGELİ EMEK GELİŞİMİ in Turkish): small equipment bonuses with strict limits, where "each stat modifier is capped at one point", higher tiers touch more distinct stats, and, in the system's own words, there is "No Gold or GP multiplier", so the earned-economy promise stays intact.

The Phoenix GL Tattoo Set card is the clearest set bonus in the game: equip all three Phoenix pieces and, only while a wolf, you get +23% Head, Body, Arm and Leg AP, +25% Speed, +13% Attack, +13% Attack Range and +25% faster change speed to wolf, at the cost of -13% kept bonus HP and -25% Wolf Stun. The card even carries its own honesty line: "It could be different in actual game."

Scratches are the same idea on a separate shelf. Original and Violet sit on the +15% Gold ladder, the colorful ones (Blaze, Brilliant, Furious, Luminous, Shadow, Dark and Brutal) sell for Wolf Coin, and Blood Scratch rounds the family out on Gold. All of them share the same capped, no-currency-multiplier design.

The EX-Item Jackpot Box and the Gold box shelf

Your starter box, the EX-Item Jackpot Box, opens into a single random one-day item. The live results table: Luminous Scratch 35%, Blaze Scratch 30%, Dark Scratch 15%, Original Scratch 10%, Shadow Scratch 7.5%, and a 0.5% chance each for a one-day Plus Combo, GP Plus, Gold Plus, Plus Combo Ultimate or the 20% Respawn Time Zero booster.

The shop now sells the box for Gold (3,600 for one, 14,400 for five, 28,800 for ten) next to a wider Gold-priced box shelf than before: the Wolf Jackpot Box (Silver) with strengthening items, the Character Jackpot Box that rents out the character roster in one- and seven-day chunks, including identities you cannot buy anywhere else, and the Lucky Box gold coupon box. The Wolf Coin pair, the Weapon and Tattoo Jackpot Boxes, keeps working as described in the earlier box guide.

Practical notes

Equip your power items on the first preset before you queue; they are permanent, so there is no renewal to track. Boosters that drop from boxes follow the normal booster rules: active ownership periods, duplicates that do not stack, and the highest rate wins when an event is running. Your welcome gift box, the C-95 SL rental plus its Gold claim bonus, is a separate delivery with its own 90-day claim window. And everything else you rent or buy keeps the usual duration rules: renewals add on top of the remaining time, expired rows are cleaned up automatically, and the ownership history stays in your account.

Bottom line: the starter package quietly hands every new player the full classic wolf toolkit on day one. Open your inventory, equip the wolf items, and try the dash.

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