The map catalog that ships with today's WolfTeam Legacy client on Wolfory lists 37 playable arenas plus a random pick. If you are returning after years away, most names below will feel familiar: Taksim, Zeppelin, Petra, UnderWorld, Wolf City. If you are new, this page is the quickest way to see what every arena is for before you create a room.

This guide walks the full roster by mode family, explains which modes the current build verifies in real client play, and highlights the special cases that make the list interesting. Individual tactics live in the published map guides for Arrival, Taksim, Covolt Bridge, Junk Field, Frozen, Mansion, Foundry and Two Temple; this page is the roster that holds them all together.

How the map catalog works

Every arena in the game is described by a catalog entry that ships inside the client. An entry carries the map's English and Turkish names, its minimap, its red and blue loading artwork and, most importantly, the list of mode families the map declares. When you open room settings and browse the map list, you are scrolling exactly this catalog, and the Random (Rastgele) option can roll any mode family for an indecisive squad.

One catalog entry can also load different arena files depending on the mode family. Two Temple is the clearest example: a separate refreshed file serves deathmatch while the classic file serves the objective modes. Storage splits the same way into two English names, Storage 1 and Storage 2 (both are Depo in Turkish): the first is the deathmatch arena, the second is the bomb arena. Stronghold keeps separate deathmatch and capture-the-flag arena files under one entry.

Deathmatch arenas

Twenty-one arenas declare deathmatch in some form, making it the best-covered family in the game. The deathmatch roster: Battle Zone (Savaş Alanı), Two Temple (İki Tapınak), Covolt Bridge (Covolt Köprüsü), Paien Lab (Paien Laboratuvarı), Arrival (Giriş), Storage 1 (Depo), Zeppelin (Zeplin), Wolfory Foundry, Frozen (Donmuş Şehir), Junk Field (Hurdalık), Wolfory Mansion, Container Ship (Yük Gemisi), Street (Sokak), Bridge R (Köprü R), Petra (Petra), Survival (Kurtuluş), UnderWorld (Metro), Taksim (Taksim), Sector 7 (Bölge 7), Stronghold (Kale) and UnderWorldR (MetroR).

Many of these also declare classic weapon-restricted variants such as knife-only, pistol-only, sniper-only, grenade-only or no-heavy-weapon rooms, so the same arena can host very different rounds. The in-game field manual currently verifies deathmatch and the knife-only variant in real client play, and one arena exists only for the knife format: Survival (Kurtuluş) declares knife-only deathmatch and nothing else. It is the dedicated close-quarters arena of the roster.

AI and bot arenas

Bots are the recommended warm-up because training rooms do not award Gold, GP, Wolf Coin or goal progress. Arrival is the classic bot arena and the one the field manual names for AI Deathmatch practice. The bot map expansion later added Wolfory Foundry and Wolfory Mansion with their own navigation data, so three of today's arenas can host bots. Every other map is humans only: do not join an empty Zeppelin room and wait for AI opponents, because they will never spawn there.

Bomb arenas

Twelve arenas declare the bomb family used by Destruction: Two Temple, Base 3275 (Üs Kodu 3275), Station (İstasyon), Storage 2 (Depo), Train Factory (Tren İstasyonu), Rose (Gül), Frozen, City Arena (Şehir Meydanı), War Plant (Savaş Fabrikası), Scent (Saray), Wolf Center (Kurt Merkezi) and Sand Storm (Kum Fırtınası). Several of them, like Base 3275 and Sand Storm, are bomb arenas first and foremost and declare nothing outside the bomb family.

Flag, Ice Hold, CTF and Wolf Hunt arenas

The flag family is declared by nine arenas: Covolt Bridge, Paien Lab, Wolf City (Kurt Şehri), Station, Power Plant (Nükleer Santral), Rose, Frozen, Bridge (Köprü) and Castle (Kale). Ice Hold lists eleven: Two Temple, Covolt Bridge, Paien Lab, Base 3275, Station, Train Factory, Junk Field, Scent, Street, Bridge R and UnderWorldR. Wolf Hunt has five: Arrival, Junk Field, Cage (Kafes), Secret Lab (Gizli Laboratuvar) and Sector 7. Capture The Flag is the rarest family in the catalog; exactly one arena declares it: Stronghold.

Honest status for these families, straight from the in-game field manual: Conquest, Ice Hold and Destruction run on the current server, but their round-clock and winner checks still carry a pending two-player acceptance. CTF, Ex-Conquest and Wolfhunt rooms open and load their maps, while contested objective interactions remain experimental. A visible menu option does not certify every map, objective or weapon combination, and that note applies here. Deathmatch, knife-only and AI Deathmatch are the verified daily drivers.

Special cases and heritage bindings

A few arenas declare exactly one mode family, which makes them niche by design: Survival for knife-only deathmatch, Power Plant and Bridge for wolf-form flag play, Wolf City and Castle for the flag family, City Arena, War Plant, Wolf Center and Sand Storm for the bomb family, Cage and Secret Lab for Wolf Hunt, and Battle Zone MP (Savaş Alanı MP) purely for ladder play. Ladder bindings in total appear on thirteen arenas, but no ladder channel is open today. The two live channels are general channels, so ladder rooms remain catalog heritage for now.

The catalog also remembers the game's history: five classic maps carry tutorial chapter bindings (Battle Zone, Covolt Bridge, Paien Lab, Arrival and Taksim), and wolf-form variants of the standard objectives appear across the roster wherever a rule name contains WOLF. None of that changes your daily deathmatch rotation, but it shows how much of the original game survives inside today's client.

Old favourites and new worlds

The roster splits naturally into three groups. The classics you remember: Battle Zone, Paien Lab, Base 3275, Wolf City, Station, Arrival, Storage, Power Plant, Train Factory, Rose, Zeppelin, Frozen, City Arena, Junk Field, Scent, Container Ship, Wolf Center, Street, Bridge, Castle, Petra, Survival, Sand Storm, UnderWorld, Taksim, Cage, Secret Lab, Sector 7, Stronghold and the UnderWorldR variant. The refreshed classics: Two Temple's dedicated deathmatch arena and Frozen's current files. And the new Wolfory worlds: Foundry and Mansion, built with their own navigation, minimaps and loading art.

Every entry ships with its own minimap plus separate red and blue loading screens, so even an arena you have never entered tells you where you are landing before the round starts.

See the list yourself

Open room settings as room master and browse the map dropdown for the mode you picked. The catalog above is what you will scroll through, with Random (Rastgele) in the list for squads that cannot decide. The /modes command summarizes the mode families, and the in-game field manual tracks build compatibility. Claim your welcome package, pick an arena from the list and make your first round count.

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