The Special Weapon tab is the quietest corner of the WolfTeam Legacy shop. Rifles, snipers and pistols get the attention, but grenades ride along in every equipment set without taking a slot away from your guns, and the shelf is bigger than most players expect. We counted the catalog that the live shop actually serves: 26 listed grenade and special-weapon items — 22 priced in earned Gold and four in Wolf Coin. This guide closes out our weapon-class series with the full shelf: the lineup, the real price ladders, the item cards and the rules that govern a throw.

Where the grenade sits in your loadout

Every equipment preset holds one special weapon slot next to its primary and secondary weapon. The client calls it the Special Weapon (Grenade) slot, a separate Select Bomb prompt decides which grenade the slot carries, and in a match you reach it with the same weapon-switch controls as every other gun — the 1, 2, 3, 4 number row or the mouse wheel. Like your pistol and your knife, an equipped grenade cannot be dropped during a match, so the choice stays yours for the whole round.

Two numbers define the class. Every grenade card lists exactly one round, and a preset carries two grenade slots, so a fresh spawn means up to two throws. The client's own system message spells the limit out: you can use it two times in maximum after respawning. That makes every throw a small decision, and it is why saving one for a wolf mid-leap is a habit worth building.

The shelf, counted honestly

Twenty-six items are listed in the Special Weapon tab: 22 Gold and 4 Wolf Coin. Behind the shop, the game's native data carries a further ten grenade records with no retail entry — six named prototypes such as the IceBall and the Psychokinesis that are simply not sold, plus four unnamed placeholders. Two of the 26 listed items, the Valentine Grenade and the AB-3G, are new to this generation of the catalog; they were not carried over from the previous one. And one listed item has no item card at all: the AB-3G shows only its name, so we will not invent lore or stats for it.

Three Gold ladders, not one

The big gun classes sell on a single Gold ladder. Grenades split into three. Eleven items sit on the standard ladder every player knows from the rest of the shop: 1.200 Gold for one day, 7.200 for a week, 24.000 for a month, 60.000 for 90 days, 108.000 for 180 days and 216.000 Gold to keep it permanently. Nine items — most of the event-styled grenades — use the plus-15-percent ladder that premium pistols share: 1.380 Gold for a day up to 248.400 to own. Two items top the shelf on the plus-25-percent premium ladder: 1.500 Gold for one day and 270.000 to own forever. Those two are the Valentine Grenade and AT-3G (PM), and they are the only 270.000-Gold permanent grenades in the game — the same top price as the three premium pistols elsewhere in the shop.

Wolf Coin buyers get four grenades. The Mass Grenade and the RGD-5S - C rent for 10, 60 and 200 WC across one, seven and 30 days; the RGS-42 and the AT-3G sit one step higher at 13, 75 and 250. As with every Wolf Coin weapon in the shop, none of the four offers a permanent option.

The starter grenade never leaves

The MK-5 G is not just another listing. Every newly registered account receives it permanently, in the same starter kit as the starter pistol, rifle and knife — no rental clock, no expiry. Its card reads like a museum plaque: chosen and used by many countries in the early and mid 21st century, praised for the stability of its usage, carried by Pride and G.D. troops, and generally called the MK-5WT in some countries. At 0.5 kilograms it is also the honest template for the whole class, because every single grenade card in the game weighs the same 0.5 Kg.

What the cards say

Item cards are half the fun of this shelf, because the legacy lore leans hard into the wolf war. The Smoke Grenade is a canister-type grenade that masks movement while G.D. develops new smoke rounds for battles against intensified humans — like Wolves. The Mass Grenade family is the invention of a Russian scientist, built from a substance made to answer the high jumping and strike power of wolves. The RED Grenade is its opposite number, an exotic compound designed to break the hit-and-run style of wolves, and the MK-6G simply combines the two ideas with the strike of the MK-5 G. The MK-6E and MK-6EG continue the incendiary branch: the card for the EG claims a strengthened double attack of flame and explosion for the wolf task force, with the plain E serving regular troops.

Two cards stand out. The STICK GRENADE claims a World War II pedigree: SS troops excavating a prototype of the ancient wolf at a historic site called Two Temples — cousins of the temple arenas you can walk in the game today. The RGD-5S is the quiet specialist, a Soviet design with, per its card, a longer timed fuse than any other grenade in Wolf Team use. And the AT-3G is the strange one — a rubber-bodied grenade that, says its card, attaches to floors and ceilings like a landmine or time bomb, with destructive power similar to the MK-5G. Treat all of it as the flavor the legacy cards serve; the shop sells every one of them as an ordinary listing.

Event grenades became ordinary listings

Eight of the 26 items wear event skins and say so on their cards: the SNOW GRENADE for Christmas, the CHINA GRENADE, the Firework Grenade, the Worldcup and Halloween grenades, the Turkey Grenade, the Egg Grenade and the Valentine Grenade. Most of their cards still read like a limited event item that equips to the basic slot. Today the shop lists them as regular Gold stock — seven on the standard or plus-15-percent ladders, the Valentine on the premium ladder — with permanent ownership available. The events themselves are long over; the shelf moved on and the prices are public.

Throwing one, and learning to

In a match you reach your grenade from the number row or the mouse wheel, and the slot prompt asks you to select a bomb when you equip one. Teammates even have a dedicated radio warning for exactly this moment: Watch out for grenades. The tutorial includes an explicit task for the class too — use a grenade to kill. The game nudges every new player toward this shelf; the rest is learning your timing in real rounds.

Grenades are not the Destruction bomb

One common mix-up to close with: the planted bomb of Destruction is not a grenade. Our Destruction guide covers the planted-bomb round loop — planting on B1 or B2, the 40-second fuse, the defuse. The Special Weapon shelf is your personal, purchasable thrown gear that travels with every loadout. And while the room rule against heavy weapons names launchers and machine guns explicitly, grenades are not among the named classes; if a room restricts its arsenal further, the room settings screen tells you before you join.

A simple way to buy

The routine from our price guide works here too, scaled down. Rent a standard-ladder grenade for one day at 1.200 Gold, take it into real matches, and only then decide between the 216.000-Gold permanent, a Wolf Coin alternative, or staying with the free starter MK-5 G forever. The starter grenade is genuinely enough for most rounds — two throws, one life — which is exactly why the paid shelf is a comfort purchase, not a requirement. Earned Gold, earned Wolf Coin, no shortcuts: the same economy rule as everywhere else on Wolfory.

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